Innovative Team Building
FilmFest™ NeptunesCrossing™ UrbanTrek™ Nuts-n-BoltsSurvivor Challenge BigPicture™ LiquidAssets™ PowerBall™
Team Building Options Call us for more information

Team Building Options
Half-Day/Full Day Activities

The FilmFest™ Overview
Sometimes life in an organization feels like we are all responsible for making scenes for the same movie, yet we produce
them in isolation and expect them to edit together smoothly. Filmfest™ is a unique, highly energetic, creative activity that
addresses this challenge-and is tremendously fun too!

HOW FilmFest™ WORKS 
In just a few hours, your group will write, act, film and edit their own short film. The group is divided into 3 different production teams, each filming scenes for the same movie but in different locations. Each team will be given a digital camcorder, props and a professional editor to assist in the final product. There are various roles such as writers, actors, directors, editors and shooters. Each team will write and produce 2 non-consecutive scenes that when edited together with the other teams, create 1 short film. Teams need to co-ordinate efforts within and between production teams to ensure that the flow, directions and message of the overall film is consistent and at the same time, bring their own creative touches to the film. Teams will be given skeleton or draft plots from various genres like horror, adventure, documentary or comedy or they can create their own. Each movie will weave in themes specifically customized to your organization.

The end result is a highly engaging, energized, team learning experience that will “show” your team’s ability to communicate. At the completion, we will host a Film Festival complete with Academy Awards. top

NeptunesCrossing™ Overview 
Most organizations are looking toward a challenging frontier with customers seeking an increasingly complex set of requirements to satisfy their needs. NeptunesCrossing™ focuses on the type of coordinated organizational effort needed to realize the organization’s future aspirations. Key customers have just come to you with a challenging project and a very short timeline for completion. The success of your organization rests on its ability to effectively serve customers, drive schedules, make the numbers, and coordinate work across departmental boundaries.

HOW NeptunesCrossing™ WORKS
NeptunesCrossing™ is a challenging, seemingly competitive but ultimately collaborative simulation that requires teams to work well within teams as well as across the organization. The goal is to produce a fleet of sea worthy boats to customer specifications. Teams need to explore customer’s needs and communicate them throughout the organization The entire group is divided into multiple project teams with various roles, each working on a quality boat to contribute to the overall fleet. Teams have only the finest resources available to them to use on this project-cardboard, plastic, foam, tape, etc. Of course the resources come at a price and they must work within a budget. The customer is expecting a demo at the end of the 4th quarter that will demonstrate that the entire fleet can float at least one person across a body of water-a pool in most cases-and floating 2 people per boat will impress them for sure. They are also expecting marketing presentations from each team that will dazzle them with their creativity.

NeptunesCrossing™ is a fun yet challenging activity that teams embrace. Although organizational success is defined by all of the teams being successful, teams strive to have their boat be truly the best and the fastest and the activity typically ends with a race. top

The UrbanTrek™ Overview
Utilizing the latest in wireless advances and building on people’s intrinsic need for fun and connectivity, The UrbanTrek represents the future of immersive, reality-based gaming, starring real people everywhere. It’s a combination of Cranium, Mission: Impossible, and The Amazing Race -- set in urban areas all over the country.

HOW The UrbanTrek™ WORKS
Using web-enabled cell phones and digital cameras, the game moves along with a constant give-and-take of digital information. Teams of 3 to 8 players (one phone per team) compete with one another to complete a sequence of challenges or "missions" in the most ingenious, daring, and creative fashion imaginable. Players download “missions” to their phone and complete them by submitting digital “proofs” -- digital photos and text answers.

For example, teams may be instructed by their phone to find the secret clue hidden in a public mural, and then run down the block to complete a photo mission. The photo missions are where teams can really showcase their skills. Maybe the mission is simply to take a photo of the team gaining the trust of an absolute stranger, or proving how daring one team member is by breaking a social norm.

Another favorite feature of the game is our deployment of actors or ‘plants.’ They are sprinkled liberally throughout the game zone, and interact with the teams in a number of ways. The roles of the actors (or ‘plants’ as we like to call them) are wide ranging. They can serve as drivers who shuttle teams from one location to another, pose as benevolent meter maids, or even Shakespeare-spouting homeless people. In every instance, interacting with the plants is a hilarious facet of the game. All of a sudden, ANYONE could be in on the action.

The game eventually leads all teams back to a single location where the photos are displayed for all teams see, evaluate and vote on. It’s a hilarious culmination of the day’s adventure. The photos also go up on line on a website that players will revisit again and again. top

Nuts-n-Bolts of Teams™ (Bikes for Tikes) Overview
The Nuts-n-Bolts of Teams™ workshop is a unique Helping Odyssey™ workshop that teaches business and organizational skills through activities for philanthropy. Nuts and Bolts of Teams™ enhances team performance by reconnecting individuals to their common cause and building communication, trust, respect and moral. Children and teens will benefit from the outcome of this workshop and participants will walk away having had an experience that provides something compelling, relevant and memorable...something real.

HOW Nuts-n-Bolts™- WORKS
After an introduction including theory, assessments and reflection, the group will be divided into smaller teams and will begin a series of problem-solving exercises used as metaphors for effective teamwork. Each successful completion yields parts for building a brand new bicycle until each team has all the necessary parts to assemble them into a final product.
The "final products", new bicycles, are then donated to underprivileged children who are selected through our partnership with The Boys and Girls Clubs of America. Your team can know the learning outcomes of the training, but keep the bikes and children a secret. A debrief connects the metaphors of this experience back to personal and work life. top

Survivor Challenge Overview
The Survivor Challenge is a fun, high energy, event that will have participants challenging themselves to complete multiple challenges. Each challenge utilizes different skills and forces teams to evaluate their resources.

There are multiple options as far as how we facilitate this event depending on your learning outcomes. We can make any combination of these options work in a 2-4 hour program for your group.

OPTION ONE-: Race to the Finish
Teams of 6-10people will compete with other teams to see who can finish the course the quickest and claim their treasure. All teams will win a prize, regardless of when they finish- the key is that they must finish- but the “best” treasures” will be given to those who finish first.
The course is made up of 4-5 challenges; each team will begin at one of these challenges. Once they complete the challenge, they can move on to the next challenge. Each challenge will have a maximum time limit, and if a team doesn’t complete the challenge before the end of the time limit, they must move on, but the cost will be that they some of their team members will suffer from “an affliction” on the next challenge.
OPTION TWO: Points vs. Race
  • Teams gain points for each completed challenge instead of racing.
  • Prizes are given based on number of points but the entire organization must meet
  • a minimum criteria of points for any one
    team to win.
  • Each challenge will be timed and groups will move on at the end of the time limit.
  • Additional opportunities will be given to gain points if challenge competed early.







OPTION THREE: Learning Option
  • No points or competition
  • Teams will go through circuit of timed challenges
  • At the completion of each challenge, each team will self-assess according to criteria regarding Team and Leadership skills


  • We use combinations of these challenges in the design of your program:
    Other options are available upon request
  • Satellite Disc- There are 3 bamboo posts 20’ feet apart in a line. 5 Discs of different sizes are on the first post. Teams need to move all 5 discs to the 3 rd pole in the same order as they are on the 1st. The trick is that they can only move 1 disc at a time and that at no time can a bigger disc be on a smaller disc. Once all the discs are on the 3rd pole, they can move on.
  • Object Launch- Teams will need to build a catapult/trebuchet type of launcher out of various materials that can shoot an object within a target area. Once their balloon hits the area, they can move on.
  • Shelter Build- Teams will be given a tent that they must construct. They challenge is that the only team members that can touch the materials must be blinded. The team can move on once all the team members are in the tent.
  • Links-Teams must move all their marbles from one container to the other. Containers are 30’ feet apart. Each member of the team is given a piece of track for the marble to flow in. If the marble is in your track, you may not move your feet. At no time can any of the marbles be touched except by the track. If a marble drops, it must o back to the beginning. Once all of the marbles are moved, the teams can move on.
  • Pole Retrieval- Teams must retrieve an item from the bottom of a 5 ‘ PVC pole. They are given multiple resources, like different sized containers, ropes, etc. Some of the resources are usable, other are “red herrings”. The key is to float the item to the top using water. The challenge is that PVC pole has multiple holes in it. Once teams retrieve their item, they can move on. top

BigPicture™Overview 
Organizations need to be aligned in order to take advantage of key opportunities to satisfy and delight customers, especially in today’s tightening marketplace. This activity is used to address the challenges of identifying common vision and implementing a unified strategy, reinforcing organizational alignment, collaboration across teams, the power of leaders and members, and the importance of flexible thinking during tumultuous times

HOW BigPicture™ WORKS 
In just a few hours, the BigPicture™ simulation invites the group to paint, draw, color, cut, assemble, and paste. The goal is to enlarge a small picture into a mural size BIG picture. Participants are divided into functional groups representing production work teams, a management team, a finance team, and customers. Work teams are concerned with resolving issues of interdependencies regarding color, texture, scale, customer needs, costs, and time to market. Managers drive their teams to meet milestones, ship dates, budgets, and to take ownership of the final product. Everyone has what they need to succeed, as long as they focus on the critical objectives and processes that create the BIG picture.

Despite detailed instructions, participants often don’t immediately see what is necessary for success. Once the teams are re-directed to focus on the skills needed to accomplish the larger goal, frustration turns into coordinated action, and productivity takes a quantum leap. The lessons learned are burned into the minds of the participants—they are now ready to apply new insight into their own communication. top

LiquidAssets™ Overview 
LiquidAssets™ creates a context for a group to examine some of the challenges that managers and team members face in a complex organization. The dynamics generated in this simulation provide a basis for a group to understand the value of collaborating across teams and geographies, the importance of communicating up, down and across the organization, and the need to coordinate efforts of senior and middle management. LiquidAssets™ is a high-powered learning activity that is also tremendous fun.


HOW LiquidAssets™ WORKS 
LiquidAssets™ simulates an organization of executives, middle managers and production teams who must operate as one overall organization in an effort to deliver a new product, a valuable liquid substance, to market within an ambitious time frame. The production teams are concerned with solving complex problems regarding how to acquire and transport their raw materials from the center of a force field circle and transport it through a hidden path to market using cans, ropes, inner tubes, rubber tiles, walkie-talkies etc. Resources needed to solve the problems must be negotiated through the chain of command and middle managers, not surprisingly, are caught in the middle.
Each level in the organization develops its own perspective on the issues, and typically forms a limited and frustrated view of the efforts and concerns of other parts of the organization. After a mid-session off site meeting, in which all members begin to understand the issues from various perspectives, work becomes dramatically more focused. The teams learn to share information and resources and there is new energy from a sense of alignment towards a common goal. top

PowerBall™ Overview 
Executing plans across several groups in an organization is often marred by loosely defined agreements and gaps in communication. We created PowerBall™ to help participants learn new strategies for implementing complex projects involving several teams. PowerBall™ surfaces the challenges managers face when coordinating multiple teams in an overall project and provides context to practice effective cross-functional communication and develop skills for streamlining processes across teams.

HOW PowerBall™ WORKS  
PowerBall™ simulates an organization with multiple project teams focusing on: customer expectations, processes, production and time to market goals, budgets, revenue and expected gross margins. The objective is to build a system that delivers a large quantity of PowerBalls (marbles) using PVC pipes, connectors and other materials. Each team's subsystem must be independently built to certain customer specifications before linking them together to form an overall system.

Teams often forget that they must integrate their individual solutions into one overall system, which initially results in chaos. Once the teams are redirected to focus on working collaboratively in their planning and implementation processes, chaos quickly transforms into productivity. top

Team Building Options
Short Activities-90 minutes to 2 hours
1. Mastermind Olympics: Indoor activity where attendees divide into teams of ten. Teams are challenged by puzzles, building towers from tiddly winks, Mensa problems, egg drop, etc. Points are awarded to each team, and the team with the most point’s wins!
2. Bigger and Better: Teams of 5 will be set loose in an urban area with ordinary objects that they are to use to “trade up” to acquire the most valuable object that will be donated to a charity. Teams will make numerous trades and the team that makes the “biggest and the best” trade by the end of the time limit, wins a prize.
3. Catapult Launch:
If you want 1 activity that everyone can do at the same time, inside or outside, we recommend the Trebuchet Launch. Teams of 6 are given various materials to build a catapult/trebuchet type launch that will shoot objects toward various targets. Points will be given for each target that they hit and the team with the most point’s wins. top

For more information on our events call us at (831) 479-0235
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